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Guide: gamification best practices

Gamification works when the ranking is perceived as fair and alive. The platform’s rules already take care of part of that - the rest is your calibration.

  • Points come in only with approved completion (the complete rules) - and go out if the enrollment is cancelled.
  • The institution’s administrative team does not compete: institution administrators and observers (and publishers) stay out of the ranking. Class-specific roles, such as tutor, are not excluded - if the person is also a participant, they can appear.
  • Test classes do not score - the internal pilot does not pollute the competition.
  • Score by effort, not by political importance: a simple rule (for example, 10 points per estimated hour of content) is defensible and easy to maintain - set the value when creating the content.
  • Keep the rule stable: repricing old content distorts the history of the competition.
  • Monthly for continuous programs: the competition restarts every month and those who arrived later have a real chance - the accumulated total does not become a monopoly.
  • Yearly for programs that run on the current year’s calendar: the competition restarts each year, with more breathing room than the monthly one.
  • Total for short programs with a beginning and an end, where the accumulated total is the story itself.
  • Explain the rules to participants with the article How to earn points for the ranking - a rule that is understood generates fewer disputes than a rule that is discovered.
  • Publicly recognize the top finishers of the period (internal announcement, message to the classes) - the ranking motivates more when someone is looking at it.
  • Physical prizes and awards are your organization’s internal policy - the platform provides the scoreboard; the ceremony is yours.